Mhw How to Fight Elder Dragons Again

Nergigante is a Large Monster in Monster Hunter Earth (MHW). ネルギガンテ (Nerugigante, 滅尽龍) in Japanese.

A terrible elderberry dragon that appears when other elders are in the vicinity. Its penchant for destruction is well documented.

Nergigante Details & Locations

  • Plant in Wildspire Waste, Elders Recess
  • Found most commonly in area xiv of Elderberry Recess.
  • 016Target of Quests:
    • The Insatiable Nergigante
    • A Wound and a Thirst (eight star assigned mission)
    • The Eater of Elders (Optional 8 star mission)
    • The Heralds of Destruction Cry(Event 9 Star Mission)
  • Is immediately hostile at medium range
  • Attacks other monsters: Yes
  • Has a turf war with Lunastra, Teostra and Kushala Daora. Nergigante will e'er win, and the elder dragon it was fighting will before long get out the locale.
  • Small monsters version: Northward/A
  • Sizes: 1626.35 ~ 2310.14
  • Species: Elder Dragon
  • HP:
    • ~vii,110(Solo), ~10,736(Duo), ~16,016(3 or four players)

Nergigante Combat Info

  • The primal element of fighting Nergigante is keeping an middle on the spikes that periodically grow on its body. These spikes appear on 4 areas: Wings, Forelegs, Head, and Tail.
    • When the spikes starting time grow, they take a xanthous/white colour and are a brittle weak spot.
    • As fourth dimension passes, the spikes will harden and turn blackness. Later this indicate, they are no longer a weak spot and may deflect attacks.
    • Spiked body parts will exercise increased damage, and some attacks volition be augmented past the spikes.
      • If Nergigante has grown spikes on its head, information technology will launch them forward after performing a normal head-slam.
      • Occasionally Nergigante will rear dorsum, walk forwards, and slam its front leg downwardly. If the leg is spiked, the attack will launch the spikes in all directions.
    • Once Nergigante has grown spikes on its head, wings, and forelegs, information technology volition perform a dive bomb attack. And when the spikes turn into blackness, it will also launch the spikes upon hitting the ground.
      • This attack is signaled by Nergigante rearing back on its hind legs and roaring earlier flying into the air and diving at a player.
      • The best method of dealing with this assault is sprinting directly to either side and performing a leaping dodge simply before Nergigante begins its dive. Due to this attack's massive expanse of effect, normal dodges are not sufficient for escaping impairment.
      • Alternatively, the black fasten divebomb attack tin be blocked by merely wearing Vitality Mantle in a split second after the roar.
      • This attack breaks off Nergigante's spikes and it must begin growing them again.
      • One time Nergigante reaches low health and retreats to its lair, it will begin continuously growing spikes, making its dive flop attack much more frequent.
  • Keep in mind that, as an Elder Dragon, Nergigante is immune to traps and cannot exist captured.
  • Breaking Nergigante'south horns or severing its tail will reduce the impairment of some of its attacks.
  • Nergigante is mildly susceptible to all ailments. Using weapons that can stun, paralyze, or cause sleep tin buy a few moments to heal/acuminate/buff during the fight.
  • Flash Pods can be used to stun it during combos or swoop bomb attacks.
  • Dragon Pod slinger ammo may occasionally drop from Nergigante, which can exist used to disrupt attacks and has a chance to stagger.
  • Weakness sign: Limping
  • Bowgun users should aim for the head, arms and wings, preferably those with white spikes. Thunder and pierce ammo piece of work well, along with poison and paralysis shots. Nergigante moves apace just several long animations and anticipated movements may give plenty time for cluster shots or wyvern ammo.
  • Nergigante's nest (Area 15) is particularly dangerous due to the cramped quarters and environmental hazards:
    • Crystal shards can drop from in a higher place during the fight; these tin can stagger players and interrupt attacks or dodges. Look around for areas with crystal spikes lodged into the basis; these should be avoided if possible.
    • There are 2 walls, ane east ane south, that Nergigante may break with a dive bomb. This should requite a little more room to work and backside the southern wall are several flash flies that may be of use.
  • Nergigante will run between areas 8, ix and 14 and volition retreat to expanse xv to rest.

Each ⭐star shown below represents more weakness to each disquiet

Each ⭐star shown below represents more weakness to each damage type

Detailed weakness information(Legend Explanation: here)

nergigante_hzv

Credits to AsteriskAmpersand, Deathcream and MoonBunnie.

Nergigante High Rank Carves

Defeating this monster allows the histrion to cleave the following items:

Nergigante Carves (ALL HIGH RANK)

Nergigante Rewards (ALL High RANK)

Nergigante Weapons & Armor

Armor and Weapons related to the Nergigante Monster.

Weapons

Armor

Gallery, Notes & Trivia

  • Different Nergigante's spikes, its horns will non grow dorsum if they are broken.
  • A unique victory theme plays upon defeating Nergigante for the first time.
  • Nergigante is known as the "Extinction Dragon"
  • In the Jyuratodus cutscene, a Barroth corpse tin can be seen with some spikes, persumably killed by Nergigante.

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Source: https://monsterhunterworld.wiki.fextralife.com/Nergigante

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